
Short and Boring II
Here is a follow up track of the Short and Boring track series.
This track features a technical turn at the beginning followed by a jump, a dropdown to the lower road and a final jump to the finish. Make sure to take the turn wide to gain enough speed for the final jump.
The track mixes some technical parts with jumps and I also added some scenery on the mix to make the environment more vibrant.
The AT is 14.208 for those who wants a stronger challenge. Good luck for trying to beat it.
Detailed Track Information
Short and Boring II is a compact follow-up in the Short and Boring series, built around a roughly 14-second sprint. The run opens with a technical turn you need to take wide, then throws a jump, a drop down onto a lower road, and a final jump into the finish - carrying enough speed off that wide opening turn is what makes the last jump clear. It mixes technical driving with the jump sections and adds light scenery to keep the environment lively. The author's target time is 14.208 for anyone who wants a stronger challenge.
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Why This Track Is Worth Trying
Short and Boring II is a medium racing track from ~Eärendel~. It is best approached as a test of clean racing lines, corner exits, and carrying speed through the safest route.
First Run Plan
drive one steady sighting lap first, then replay the track looking for faster exits and shorter approaches
Main Risk
Watch for late braking and oversteering on corner exits, because both can turn a fast lap into a reset.
Difficulty Note
Expect a few mistakes while learning the route, especially if the track mixes speed with tighter inputs.
Use a measured pace for the first few attempts, then start trimming risky corners. This code uses the newer PolyTrack import format and can also be tested in Review Racer when available.
Track Code
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How to Use This Code
- Click the "COPY CODE" button above
- Open PolyTrack in your browser
- Go to Track Editor → Import
- Paste the code and click Load
- Start Game
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