Short and Boring II

Short and Boring II

~Eärendel~
September 8, 2026
239 uses
+2 this week
Medium

Here is a follow up track of the Short and Boring track series.

This track features a technical turn at the beginning followed by a jump, a dropdown to the lower road and a final jump to the finish. Make sure to take the turn wide to gain enough speed for the final jump.

The track mixes some technical parts with jumps and I also added some scenery on the mix to make the environment more vibrant.

The AT is 14.208 for those who wants a stronger challenge. Good luck for trying to beat it.

Detailed Track Information

Short and Boring II is a compact follow-up in the Short and Boring series, built around a roughly 14-second sprint. The run opens with a technical turn you need to take wide, then throws a jump, a drop down onto a lower road, and a final jump into the finish - carrying enough speed off that wide opening turn is what makes the last jump clear. It mixes technical driving with the jump sections and adds light scenery to keep the environment lively. The author's target time is 14.208 for anyone who wants a stronger challenge.

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CategoryRacing
DifficultyMedium
Creator~Eärendel~
AddedSep 2026
Views290
7d Uses+2
Copy Rate82%

Why This Track Is Worth Trying

Short and Boring II is a medium racing track from ~Eärendel~. It is best approached as a test of clean racing lines, corner exits, and carrying speed through the safest route.

First Run Plan

drive one steady sighting lap first, then replay the track looking for faster exits and shorter approaches

Main Risk

Watch for late braking and oversteering on corner exits, because both can turn a fast lap into a reset.

Difficulty Note

Expect a few mistakes while learning the route, especially if the track mixes speed with tighter inputs.

Use a measured pace for the first few attempts, then start trimming risky corners. This code uses the newer PolyTrack import format and can also be tested in Review Racer when available.

Track Code

Try Run

How to Use This Code

  1. Click the "COPY CODE" button above
  2. Open PolyTrack in your browser
  3. Go to Track Editor → Import
  4. Paste the code and click Load
  5. Start Game

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