
Doom City
A pretty evil track with Jumps, Pillars, Banked Corners, and Useless Chicanes
Detailed Track Information
A Hard-difficulty Technical gauntlet that combines jumps, pillars, banked corners, and deliberately useless chicanes thrown in just to break your rhythm. Nothing about this layout wants you to settle into a comfortable pace, so treat every section as its own small puzzle rather than trying to carry momentum from one obstacle straight into the next. Built for players who enjoy tracks that actively fight back against a clean lap.
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Why This Track Is Worth Trying
Doom City is a hard technical track from Nothing. It is best approached as a test of precise steering, controlled braking, and reading tight sections before committing to speed.
First Run Plan
slow down for the first completion attempt and mark the one section that costs the most resets
Main Risk
Watch for rushing narrow passages; accuracy usually beats a risky early throttle push.
Difficulty Note
A hard track usually has at least one punishing section, so progress is often measured by cleaner splits rather than immediate completion.
Break the run into sections and practice the hardest checkpoint repeatedly. This code uses the newer PolyTrack import format and can also be tested in Review Racer when available.
Track Code
How to Use This Code
- Click the "COPY CODE" button above
- Open PolyTrack in your browser
- Go to Track Editor → Import
- Paste the code and click Load
- Start Game
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