lindenhadfield
Jul 8, 2026
Hello! I'm the creator! SpeedyCitrus! If you want to know the route, here it is! (Spoiler!) Clip the corner of the ground bounce and gain airtime!

this is a track with a little rng part, a tunnel, a loop, and a big jump. the hardest section is probably the rng dome at the start.
jump. is a medium stunt track by naumthekiwi built around four set pieces: an RNG dome right at the start, a tunnel, a full loop, and one big final jump. The route is about 1.1 km with six checkpoints, so a mistake costs time but not the whole run. Tip: the opening dome is the hardest part — take it slow and steady, then carry speed into the loop.
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jump. is a medium stunt track from naumthekiwi. It is best approached as a test of jump angle, air control, loop speed, and landing straight enough to keep the next section alive.
treat each jump or loop as a checkpoint puzzle, then join the sections once the landings feel predictable
Watch for overcorrecting in the air; small inputs usually save more runs than full steering swings.
Expect a few mistakes while learning the route, especially if the track mixes speed with tighter inputs.
Use a measured pace for the first few attempts, then start trimming risky corners. This code uses the newer PolyTrack import format and can also be tested in Review Racer when available.
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lindenhadfield
Jul 8, 2026
Hello! I'm the creator! SpeedyCitrus! If you want to know the route, here it is! (Spoiler!) Clip the corner of the ground bounce and gain airtime!