The short version
Between September 20 and October 3, 2026, we reviewed 239 community track submissions. 173 were approved (72%), 50 were sent back for changes, and 16 were declined. Almost every track that was sent back could have been approved on the first try with five to ten minutes of extra care.
This is not a guide to the whole submission form. For that, read How to Submit a PolyTrack Track. This article is the other half: what we actually saw go wrong, ranked by how often it happened, so you can check your own submission before you press send.
The numbers
| Outcome | Submissions | Share |
|---|---|---|
| Approved and published | 173 | 72% |
| Sent back for changes | 50 | 21% |
| Declined | 16 | 7% |
Of the 66 submissions that were not approved, here is how often each problem appeared in the reviewer note. One submission can have more than one problem, so the shares add up to more than 100%.
| Problem | Submissions | Share of the 66 |
|---|---|---|
| Cover image does not show the track | 42 | about 64% |
| Title or description is a placeholder | 25 | about 38% |
| Embedded author does not match the submitter | 16 | about 24% |
| Duplicate or earlier version of another submission | 9 | about 14% |
| Copy or remake of someone else's track | 5 | about 8% |
The pattern is clear: most rejections are not about the track itself. The tracks were fine. The submission around them was not.
1. The cover image does not show the track
This was the single biggest reason, by a wide margin. Players decide whether to import a track by looking at the preview, so the cover has to show the whole route.
What we kept receiving instead:
- A driving-camera screenshot from inside the game, often with a pause message on screen
- A low, ground-level view of the landscape where the track is a thin line in the distance
- A close-up of one building, ramp, or corner
- A screenshot of a web page, with browser tabs and ads around a tiny editor window
- A photo, drawing, meme, or game from a different title altogether
- A fully black or nearly empty image
Here are four real covers we sent back. None of them shows the route, even though each one belongs to a working track:

What works every time:
- Open the track in the editor.
- Zoom out until the whole route is on screen.
- Tilt the camera to look from above, or use a top-down view.
- Take a plain screenshot and crop away anything that is not the editor view.
Here are four covers that passed on the first review. The camera angle differs, but in every one you can follow the road from start to finish:

An angled, zoomed-out editor view is fine. We do not need a perfect top-down map. We need to be able to see where the road goes. If you can tell the route from the picture at a glance, it will pass.
2. Placeholder titles and descriptions
Titles such as "Track", "ez", "test" or a single dot, and descriptions such as "its fun", "go fast" or "Play this", cannot be published. The title becomes the page heading and the web address, and the description is the only text a search engine or a player has to understand the track.
You do not need to write an essay. Two or three concrete sentences are enough:
- What kind of route it is (circuit, straight run, jump course, maze)
- The hardest section or the trick it is built around
- Roughly how long a run takes
- One driving tip
"A short Hard speedrun with a long straight, a loop, and a narrow final ramp. Hold your speed through the loop or you will not make the ramp" is a better page than anything we could generate on our own.
