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New Tracks This Week and What Trips Up Track Submissions

A roundup of freshly approved PolyTrack codes on PolyTrackCodes, plus real examples of the most common reasons submissions get sent back for revision — and how to avoid them.

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AuthorPolyTrackCodes Team
PublishedAugust 3, 2026
Read Time7 min
New Tracks This Week and What Trips Up Track Submissions

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New tracks just went live

We cleared a backlog of community submissions this week, and a good batch of new tracks is now live in the track library. A few worth checking out:

  • TMNF B01 — a racing layout built around a classic TrackMania-style corner sequence
  • Playground — an easy stunt arena designed for messing around and testing physics, not just racing to the finish
  • Sideways Highways -Reloaded- — an expert-level stunt track packed with loops, branching paths, and a maze section
  • Antigravity — a floating-island track connected by winding roads and a waterfall drop
  • Focus 2 - Enter the Legend — a technical layout with tight, deliberate turns
  • Two Player Rush — a simple loop built with split-screen and head-to-head racing in mind
  • The JUMP of the Century — exactly what it sounds like: one big, committed jump
  • Firecat's Spring — a short, punchy stunt track with a sharp landing zone

Antigravity, a floating-island track connected by winding roads and a waterfall drop Antigravity — one of this week's new stunt tracks, built across a set of floating islands.

Browse the full list by difficulty or category if you want to filter down to what you're in the mood for.

If you submitted a track recently and don't see it yet, it may still be in the queue — see the note on review times below.

What we're seeing most often in submissions

We review every track submission by hand before it goes live, and a small number of issues account for most of the "needs revision" replies we send out. This week we went through the queue in detail, so here's exactly what that looks like, with real (anonymized) examples pulled from actual submissions.

1. The overview image isn't actually a top-down view

This is by far the most common issue — it showed up in roughly a third of the submissions we reviewed this week. The overview image is what represents your track everywhere on the site: the track card, search results, and the top of the detail page. If it isn't a clear top-down shot of the whole layout, players can't tell what they're about to import.

Here's what a correct overview image looks like — the camera is pulled back and pointed straight down, so the entire route is visible in one frame:

A correct top-down overview image showing the entire track layout from above Good: the camera is directly overhead and the full layout is visible in one shot.

Compare that to two real examples we had to send back this week. The first is a gameplay screenshot taken from behind the car — it shows a fraction of the track and nothing about the overall shape:

An example gameplay screenshot taken from behind the car, showing only a small section of the track Not usable: a behind-the-car gameplay shot only shows a few meters of track, not the layout.

The second is a screenshot taken straight from the editor at an angle, with the editor's own toolbar still visible in the frame:

An example editor screenshot taken at an angle, with the in-game editor UI still visible in the shot Not usable: an angled editor screenshot with UI elements still on screen doesn't read as a track overview.

We also occasionally get overview images that aren't from PolyTrack at all — real-world racing photos or official circuit branding, usually attached to tracks themed after real Grand Prix circuits. Beyond not showing the actual track, these raise real copyright and trademark concerns, so we can't publish them no matter how good the track itself is. If your track is inspired by a real circuit, that's completely fine — just make sure the overview image is still a screenshot of your build, not stock photography.

The fix: in the PolyTrack editor, zoom all the way out and rotate the camera to point straight down before exporting your screenshot, so the whole track fits in frame with nothing else in the shot.

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2. The description is too short to be useful

Descriptions like "its ez" or "idk somthing" don't tell players anything about what to expect, and they're one of the fastest ways to get sent back for revision. A good description usually covers:

  • What kind of track it is (technical, drift, stunt, speedrun, etc.)
  • One or two specific features — a tricky corner, a signature jump, a theme
  • Any driving tips that would help a first-time player

Two or three sentences is usually enough. You don't need a paragraph, just something more specific than the title already says. Compare "a fun track" to something like "a technical drift track with a blind hairpin after the second checkpoint — brake early or you'll clip the wall." The second version tells a player exactly why the track is worth trying.

3. The embedded author name doesn't match your submission

PolyTrack track codes carry an author name that was set inside the editor when the track was created. When that name is clearly different from the name you typed into the submission form, we flag it for a closer look — it's often just an old in-game handle, but occasionally it turns out to be someone re-uploading a track they didn't build.

If you're submitting a track you built yourself, make sure the author name set in the editor matches (or is recognizably your handle) before exporting the code. It saves a round of back-and-forth during review, and it protects the original creator if the name really doesn't match.

A quick pre-submit checklist

Before you hit submit, it helps to run through this:

  • Code imports cleanly and the track actually plays
  • Overview image is a full top-down shot of the whole layout, taken in PolyTrack — not a gameplay shot, editor screenshot, or outside photo
  • Title is descriptive, not a placeholder
  • Description gives at least one or two concrete details
  • Difficulty and category actually match how the track plays
  • Author name in the code matches your submission

Tracks that check all of these usually go through review without any back-and-forth.

Submit your own track

If you've got a track worth sharing, you can submit it here. We read and respond to every submission — most reviews happen within a day or two, and if something needs a small fix, we'll tell you exactly what to change.

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#Site Update#New Tracks#Submission Tips#Community
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Written by

PolyTrackCodes Team

PolyTrack players & track curators

The PolyTrackCodes Team is a small group of PolyTrack players who curate, import, and test community track codes. We load every track we publish in the game to confirm the code works, tag its category and difficulty from how it actually plays, and write our guides from hands-on experience with the editor and leaderboards.

More about our team

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